Sunday, June 27, 2021

Narrative Warfare: The Medium Isn't Just The Message, It's The Battlefield

Blonde in the Belly of the Beast isn't as active as she used to be--marriage and young children take up your time--but she does continue to do long livestream interviews with folks we dissidents ought to know of and they talk about things that matter to us.

Even if you don't care for the guest or the subject, mark this: doing livestreams like this is one of the most fundamental forms of alternative media available to us.

It is by directly connecting like this, and having both a live chat as well as an archive available after the fact, that dissidents can and do circumvent a hostile Establishment in Thrall to Empire.

Yes, being on YouTube is a weakness, which is why the more resilient and radical dissidents treat YouTube as a funnel mechanism at best and don't rely on it alone anymore. The catch is that YouTube remains where normies go for video and streaming by default; the app is a default app on smartphones and tablets, and being integrated into Google's larger network means that everyone with a Gmail account has a YouTube account.

In short, you're doing yourself a disservice by shunning it entirely at this point, and if you've just started out--or you stay under the radar--you can make YouTube work for you until you're ready and able to begin moving off of it to a more secure alternative and repurpose your channel as an archive or restream host (as former Killstream co-host Flamenco does; he multi-streams to YouTube, Twitch, DLive, and Trovo).

And, as Vox Day found out the hard way, most normies DO NOT READ. They rely exclusively on video for information, much like their Boomer forebearers rely entirely on TV, so shunning video out of some retarded sense of Muh Artistic Purity is as surely a path to becoming a Cuckservative as any other Muh Principles bitchfest excuse for failure is. You have to fight where the action is. This is what lead him to create Unauthorized.

(Oh, and for you authors out there, as soon as you can get into audiobooks; most normie book consumption is still audio-focused.)

Success in video is more difficult than in written work, takes more to get started, and requires mastery of skills and concepts some of you still find disconcerting--the Thralls are dominant for reasons other than the failure of good men to act--but nonetheless are true and objective facts of reality. However, as our enemies demonstrate--as our more successful dissidents demostrate--the rewards are well worth the work required.

That we are already at the point where someone like me talking about this being something for most to seriously consider speaks far more to the true nature of the situation being in our favor overall than any glib recitation of schoolyard Rhetoric or the dry recitation of facts one expects from typical Dialectic discourse. If you can, act on this now.

Empire falls.

Sunday, June 20, 2021

Narrative Warfare: On The Memory-Holing of Stewardship

Over at the blog of the Supreme Dark Lord, Vox Day, he put up another post criticizing the Baby Boomers and their generational guilt in destroying the West. On this Father's Day, this post is most apt because it shows what the Boomers failed to do: properly execute their duty of stewardship, which turned out to be easier for them than their fathers. Quoting the aforementioned:

  • Stay married. 48.9 percent of Boomers who ever married had been through at least one divorce by 2014. That number is almost certainly over 50 percent by now.
  • Bear children rather than murdering them. As many as 30.4 percent of Boomer pregnancies ended in abortion. Now that Boomers can't get pregnant anymore, the abortion rate is lower than it was when it was first legalized in 1973.
  • Pass your houses and second houses on to your children instead of selling them to foreigners and corporations.
  • For middle-class and upper middle-class women, raise your children instead of working. As the wealthiest generation in human history, Boomer mothers had less need to work than any women in all of human history. And yet, female participation in the workforce doubled.
  • Call that which is good, good, and that which is evil, evil.
  • Pass on your knowledge and your skills rather than hide them from your children.
  • Advise the younger generations to avoid the wide and easy path you walked.

This is a failure of stewardship, and since that terms may be alien to some of you here is the definition: " ethic that embodies the responsible planning and management of resources." This, in Western culture, has its roots in the Bible as Man is called to be a steward of what God bestows upon him, but the concept is truly global and ancient.

Stewardship means that our concept of ownership needs to be rectified to the historical and divine norm, which the Boomers and their enablers have done a great job at burying down the memory hole. The good kings of old were stewards, and every story of bad princelings succeeding good kings is a story of a father failing to raise his son as a worthy successor by failing to impart the importance--and truth--of stewardship. The reason? The princeling thinks he owns what he inherits, when he does not; he is no more than the man entrusted to oversee it, to safeguard it, and to cultivate it so that it prospers.

The sovereign of a country, the patriarch of a nation, is no more in truth an owner than the Pope owns the Church. What he receives is passed down to him by his predecessors, and he in turn is obligated to pass what he inherits to his successors--his posterity--and during his time in control of it the lawful limits of his actions are those that damage what he is to bequeath. The Boomers' sins are exactly that failure of stewardship--of land, of blood, of nation, of Civiliztion, and more--and all in the false notion of ownership that their enablers lied into their ears as a whore lies to her John.

As much as it is correct to crticize the Boomers we should be sharing that blame with their parents for failing to enforce compliance by any means necessary, which is the lawful right of a steward because it is his duty to do so. More than a few fathers saw what their sons were becoming and failed to correct their error, choosing cowardice over necessity as surely as their sons would in time, and more than a few mothers coddled their children in those errors likewise.

Once can, rightly to a degree, say that the post-WW2 prosperity of the US in particular and the West generally brought on an r-select shift to its present peak; that does not excuse the Boomers or their fathers for their failures, but only give an explanation of the forces wielded to shape the field against by those same enablers--the Thralls of Empire--that are now looting the very West that they sought to exploit.

The consequence is that stewardship isn't even taught now, because it has been--to quote the vanished Frame Game Radio--"unthought" via media and academic manipulation of the population, and as such the very idea is yoked to "slavery" or "oppression" because r-select psychology has no concept of delayed gratification or non-emotional reasoning (as befits the rabbits that "r" stands in for). Only when there is scarcity and conflict does stewardship become thinkable, because only when a thing is necessary do men commonly even conceive of it at all.

As Empire is falling, so too are the Thralls' ability to suppress the truth of reality, and stewardship is one of them. Rather than wait for grim necessity to force men to relearn what was once common knowledge the hard way, better that it be relearned now while it is still painless to do so and return to the historic norm of life: that one is not an atomized individual with naught but what he possesses, but one of a kinship bound by blood (family) whose master its its father (patriarch) called to lead his people and thus to management men and material to best effect for the long-term good of that kinship. This is lawful governance, AND IT SCALES AS IT IS FRACTAL.

Sunday, June 13, 2021

Narrative Warfare: Videogames Are Part of the Narrative Warfare Battleground

This weekend saw the beginning of the annual E3 showcase series. Major and minor publishers and development studios make presentations at this conference, which this year is entirely online. Videogames are a multi-billion dollar segment of the global entertainment industry, and as such they have attracted the attention of those seeking to shape the thoughts, opinions, and beliefs of the masses in as many ways as they can get away with. This is a Narrative Warfare battleground.

While there is increasing sensitivity to obvious SJW Death Cult propaganda in videogames, what is often lost is more subtle corruption by Empire's Thralls. Chief among these is the deliberate muddling of language, and in this we are talking about the very definition of what a game is. For those coming in late, this is what makes a game:

  • The player has a Win condition.
  • The player has a Loss contition.
  • The player struggles over a point of contention.

All of the classic games meet these criteria: Chess, Go, Poker, Baccarat, RISK, Diplomacy, etc. So do all sports, since you are literally competing against active opposition (other players) or passive ones (a hostile environment, natural or not) to determine the result of a challenge. All wargames are games, obviously, but a lot of videogames made after Cultural Ground Zero (1997) are not and most of them are made by folks we now call "SJWs" or "Death Cultists" because the Thralls of Empire rely on the rabbit end of r/K Psychology to win and rabbits are conflict-avoidant and reality-denying in their psychology. ("Muh Subjective Reality!")

You can see how it is advantageous for Empire and its Thralls to redefine what a game is to promote the concept that simple amusement without achievement is a good thing. Once you go that far--to accept toys as games--then it's easy to take it further warp the definitions to insist on including a strong narrative focus and degrade actual gameplay more and more until it is a vesitgial legacy put in to avoid being reclassified to something else.

In short, fraud. They promote fraud, because they are lying about the goods and services offered to customers.

This is how you get obvious propaganda like Life Is Strange. It is also through the development of technology like motion-capture that allows Hollywood to transplant their entire production methodology--including all of its bloated budgets and disguised money-laundering and other abuses--into videogame production, as seen this year with products like Far Cry 6 (being promoted nigh-exclusively as if it were a movie). Now you have interactive movies, not real games, and all of the SJW Death Cult propaganda already extant in Hollywood and OldPub can just walk right into videogames (and has) without missing a beat.

This, by the by, is one of the avenues that Seattle-based SJWs used to move from tabletop gaming to videogames and Seattle-based writers are pozzed Death Cultists using tabletop as both launching pad and fallback position- just look as the trainwreck that is Jessica Price.

While non-pozzed countries like Japan remain resistant in their comics and film/TV media, because videogaming is global it is one of the prime vectors for SJW infection and spreading thereof into heretofore clean cultures. Figures like Hideo Kojima would not be open to being assimilated into the Death Cult if it weren't for Konami's reliance upon a global financial and technical infrastrucutre to get its (former) videogame productions into the hands of customers outside of Japan, and it is through videogames that the Death Cult can perform entryism into outgroup organizations and converge them into the Cult's control; Nintendo is an example of (at present) failure, while Sony is one of success at doing just this.

Watch as Eastern European studios get converged--RIP CD Projekt Red--and turned into poz vectors. Watch as Russian studios will be pressured to drink the demon's blood or get frozen out of the global market, a market the Death Cult dominates if not controls. Being independent is no sign of cleanliness; plenty of SJW bullshit to be found here, but as it is now it's pretty obvious which ones are pozzed as the signs are usually obvious. Only a ruthless and hostile opposition can guarantee staying clean of the poz.

For that to happen, the masses must be lead into being in opposition, and that's not as hard as it looks. SJW videogames usually suck harder than a black hole, so most of the work is in simply identifying the bad product out there and shitting on it until it is shameful to be seen or heard with it.

After that, it's in being militant on what is actually a game. The three points above are true and reliable. You don't need a narrative at all--Pac Man doesn't, and people still play it--so keep the arcade classics availabe, up to and including pirate ROMs, to keep what games really are available to future generations and show them what you actually need and what you don't. Story and narrative is a luxury in gaming, and one to be purged as soon as they get in the way of gameplay because they are not necessary.

No narrative means no means of spreading pernicious ideas and concepts upon an unsuspecting audience, and it means reducing budgets and team sizes down to only what is actually needed to get the product done and shipped, killing the backdoors into the business- and with it, the posuers and griftersleave as there's no status to suck out of this scene.

Empire can be driven out. Empire falls.

Sunday, June 6, 2021

Narrative Warfare: The World Wars Are The Murder of the West

The Didactic Mind has a good post about today's D-Day anniversary, including some notes on the Russian perspective of the war, that you ought to read. You can find that here. This past week also saw Vox Day talk about Stalin's War, a historical work mining Soviet archives to get that very perspective and how that challenges the Official Narrative here in the West (and with good reason). That post is here.

Due to the basis in World War II that the Globohomo mythology our current incarnation of Empire has, it is no surprise that it is taking this long before the Official Narrative finally shows signs of cracking and the truth begins to seep out in uncontrolable ways. The Narrative cracks because it is a lie sitting atop a pyramid of lies, fragile as the sugar glass used to make prop glass for film and television stunts.

What is going to come out is going to lead to not only the two conclusions Didact mentioned--that WW2 was both unnecessary and inevitable--but to a third: it was deliberately staged by the parties that benefited most from it, and the war before it, to generate the very Globohomo insanity we see now.

It is not disputed in serious places, or by serious people, that the West was a stronger, healthier, more vibrant and vital place before 1914 than after 1945. The contrarians on Official Media are the same people that tell you that the Wu Flu is legit, Fauci isn't a lying shitbag, and the US 2020 elections were not stolen. (Substitute similar local versions as you wish to get the point across to others.)

There was no accident, no hubris, etc. that made the first World War--and thus the Second--inevitable. The system of entangling alliances that lead Pricip's murder of Archduke Franz Ferdinand to end with Europe butchering its finest men across France's fields in the West and the entire Baltic region in the East, that lead to entire paradigms of social order being cast down and replaced by outright Satanic substitutes, that struck the Doloros Stroke for the influence of the Church in the West, all of this was no accident of history. This was murder, cold and calculating premeditated murder with malice aforethought, and the beneficiaries today are the inheritors of the murderers what did it.

Until they are named, shamed, and put to the flame there is no future for the West or its surviving sons. The naming has begun. The shaming will follow, and so shall the flames and with all routes of escape to the East now closed the only truly inevitable thing now is that Empire falls.